
Night is Coming
Build a village on the edge of the wild and hold it together through the long night. Gather, craft, raise defenders, and decide what your people become when the dark presses in.
View on Steam →A handful of artists, designers and engineers making the games we'd want to play. Two worlds so far — Night is Coming and Dragon Shelter.
— told around the same fire ✦
The two games we're focused on right now.

Build a village on the edge of the wild and hold it together through the long night. Gather, craft, raise defenders, and decide what your people become when the dark presses in.
View on Steam →
Take in wild dragons, rebuild a sleepy mountain farm and bring a little community back to life. Cook, grow, decorate, and learn every dragon's temper — a warm, painterly world.
View on Steam →Years of drawings behind the Shelter — locations, dragons, buildings and the little corners of the farm, straight off the team's boards.










A small team that's been making games together since 2017 — we take on just a few ideas we truly believe in, and see them all the way through.
We've stayed small on purpose, work close as one team.
Designers, artists, engineers and QA — the actual team behind Night is Coming and Dragon Shelter.








Seven chapters from our own notes — how a sketch of a dragon farm became a game.

Where the concept began: a cozy farm, wild dragons, a world to rebuild.

First concepts, posters and the search for the look of the Shelter.

Core systems take shape — the farm, the dragons and the daily loop.

Art direction: dragons, buildings and the warmth of the world.

From scenes to a build you can actually play — and what we learned.

Readability, UI and the hundreds of small fixes that make it feel good.

The demo, the milestone build and where Dragon Shelter goes next.
Three short chapters on our survival strategy — from the first concept to holding the line into Early Access.

The concept: a Slavic-folklore survival strategy and a settlement holding back the dark.

2023: the Spirit Tower, farms and fields, biomes and the buildings of the settlement.

The long road to Early Access — demo, balance, content and a wall of fixes.
Want to follow the games, ask us anything, or just tell us what you think? We read everything.
info@wfstd.com