● A small studio in the wild forest · est. 2017

We make worlds worth coming back to.

A handful of artists, designers and engineers making the games we'd want to play. Two worlds so far — Night is Coming and Dragon Shelter.

— told around the same fire ✦

our two worlds

Games made with care

The two games we're focused on right now.

● Early Access · on holdNight is Coming

Night is Coming

dark-age survival strategy

Build a village on the edge of the wild and hold it together through the long night. Gather, craft, raise defenders, and decide what your people become when the dark presses in.

SurvivalStrategyPC / Steam
View on Steam →
● Demo out nowDragon Shelter

Dragon Shelter

a cozy dragon-farming sim

Take in wild dragons, rebuild a sleepy mountain farm and bring a little community back to life. Cook, grow, decorate, and learn every dragon's temper — a warm, painterly world.

Cozy simFarmingPainterlyPC / Steam
View on Steam →
from the sketchbook

Concept art for Dragon Shelter

From first sketches to finished key art — dragons, locations, buildings and the whole painting process, straight off the team's boards.

Painted village layout
the village, painted to set the mood
Elemental dragon houses
the dragon house in all four elements
Blacksmith forge
the blacksmith's forge
Garden plots
garden plots by the farmhouse
Kitchen design sheet
kitchen & oven, front and side
Town master plan
master plan for the whole town
Dragon dwelling tiers
dwellings, level by level
Town house facades
half-timbered town houses
Finished blacksmith in map
the forge, dropped into the map
Color study sheet
color study — house, crops & fences
dragons, explored by the sheet
dragons, explored by the sheet
town buildings, first line pass
town buildings, first line pass
farm buildings, in the round
farm buildings, in the round
an overgrown ruin clearing, painted for mood
an overgrown ruin clearing, painted for mood
a ruined plot, mapped top-down
a ruined plot, mapped top-down
the Shelter's ruined grounds
the Shelter's ruined grounds
the forge, dropped into the farm
the forge, dropped into the farm
a town house, front and side
a town house, front and side
a ruined house, ivy and all
a ruined house, ivy and all
the forge among the city houses
the forge among the city houses
the shop, blue-roofed and painterly
the shop, blue-roofed and painterly
the shop before repair, wrapped in ivy
the shop before repair, wrapped in ivy
blacksmith — 3D blockout, painted over
blacksmith — 3D blockout, painted over
the windmill takes shape
the windmill takes shape
windmill and oven, side by side
windmill and oven, side by side
the windmill in ruins
the windmill in ruins
the town, in engine
the town, in engine
the farm coming together in engine
the farm coming together in engine
key art — the farm under the windmill
key art — the farm under the windmill
key art — the dragon-cook's stall
key art — the dragon-cook's stall
key art — a feast by the kitchen
key art — a feast by the kitchen
key art — the garden and its dragons
key art — the garden and its dragons
process: rough sketches, exploring the idea
process: rough sketches, exploring the idea
process: thumbnails, locking the composition
process: thumbnails, locking the composition
process: value study, the kitchen scene
process: value study, the kitchen scene
process: clean line art, the town scene
process: clean line art, the town scene
process: base colors, the kitchen
process: base colors, the kitchen
process: base colors, the town
process: base colors, the town
process: 3D blockout, then painted by hand
process: 3D blockout, then painted by hand
process: rendering, building up light and form
process: rendering, building up light and form
the town scene, nearly there
the town scene, nearly there
finished key art — the kitchen
finished key art — the kitchen
finished key art — a welcome in town
finished key art — a welcome in town
hero and dragon — a gesture study
hero and dragon — a gesture study
the bond, in a heartbeat
the bond, in a heartbeat
who we are

A small team that's been making games together since 2017 — we take on just a few ideas we truly believe in, and see them all the way through.

We've stayed small on purpose, work close as one team.

round the fire

The people behind the games

Designers, artists, engineers and QA — the actual team behind Night is Coming and Dragon Shelter.

The team
the team, all together
The team
the team, back then
The team
at the studio
The team
some of the crew
The team
a get-together
Studio 2023
at work, 2023
Gathering, Kazakhstan
team gathering, Kazakhstan
Studio 2023
the early days
the making of

Dragon Shelter — dev log

Seven chapters from our own notes — how a sketch of a dragon farm became a game.

the making of

Night is Coming — dev log

Three short chapters on our survival strategy — from the first concept to holding the line into Early Access.

come say hi

Pull up a log by the fire

Want to follow the games, ask us anything, or just tell us what you think? We read everything.

info@wfstd.com
© 2026 Wild Forest Studio LinkedIn · Night is Coming · Dragon Shelter